Or, you can use it to deflect the attack of a strong spell in later levels, like Disintegrate, from ruining you. Blinding Flash : As a standard action, you can emit a flash of light from your holy symbol or divine focus. A reactionary disadvantage to attack rolls is useful, but at level 1, this ability is quite limited. Now resurrected, Uranus rules the surviving primordial gods and is advisor to Zeus. That’s okay, but nothing fantastic. Ehlonna is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. There are a few domains that are blaster roles, and this one stands as one of the better options. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Any of these fire spells deal really good damage, though. The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. Only two of those abilities have ranged options, and they aren’t exactly varied in damage. Flaming Sphere lasts longer but Scorching Ray scales really well. The Light Domain is a natural caster, so you don’t need to worry about the Heavy quality on some weapons. They get some strong Domain spells, both with damage and information gathering. However, strangely, Darkness is a subject that Clerics never truly directly tread on. And Corona of Light might be at the top of my list in terms of capstones, offering a lot of damage potential with the right amount of setup. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. The downside of this ability is the damage. The area of effect aspect is good, since you don’t need to distance yourself from your allies. The Grave domain isn’t all … Gods are 95% pure fluff in 5e anyway, the domain is the only thing that has a mechanical effect. It only hits enemies, just like your Channel Divinity ability. You’ll find a use for this in a lot of fights, even if it isn’t the main reason to take the subclass.Improved FlareOh boy, Warding Flare got stronger!Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you.Now that’s what I’m talking about!One of the main problems of Warding Flare was that it targets you, a d8 Hit Dice cleric with okay armor (in most cases). Unfortunately, Sacred Flame doesn’t work with Elemental Adept (Fire), since it’s Radiance damage.Hand of Radiance, from Xanathar’s Guide to Everything, lets the Melee Light Cleric deal good Area of Effect damage with a cantrip. The offensive ability of giving your enemies disadvantage against blasting spells is insane. You’ll use these two spells quite a bit, but they do scale well over time. Faerie Fire and Guardian of Faith counter invisibility, Daylight for darkness, and Scrying is good at finding specific things. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. You have a lot of good area of effect options that this heavily benefits. This type of, Perhaps the most impressive element of the Light Cleric are the domain spells. These are the deities for the 5th edition of Dungeons & Dragons. Burning Hands keeps the early game locked down. As a long-ranged build, the Halfling can be a pretty good cleric, with their big boost in Dexterity. Once … This ability does get quite a bit better with later abilities. Want to see your other Cleric options or how to optimize your character in general? You can take more damage cantrips for ranged damage, and maybe some minor buffs like Guidance. It only hits enemies, just like your Channel Divinity ability. Also, this means that your enemies can no longer escape it by targeting others. They can even get racial Detect Magic. As an additional option included in the Player’s Handbook, the Light Domain is one of the stronger domain choices for damage-dealing clerics. Using this ability to protect a Wizard or Sorcerer from getting trucked is a much better use of your ability. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. Being able to both banish light and effectively deal damage is an efficient solution to a major problem. And then when it’s banished, they get disadvantage against the radiant damage. All good traits for a cleric that doesn’t naturally have Heavy Armor. Giving Clerics access to Fireball, Wall of Flame, and Scorching Ray gives them a lot of damage opportunities. The Strength boost is useful for clerics who are melee-range, since they can more easily use medium armor, or heavy if you invest a feat later on.Halfling (Ghostwise)As a long-ranged build, the Halfling can be a pretty good cleric, with their big boost in Dexterity. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. The Firbolg is chosen not just because of the Wisdom boost, though that is a major factor. Using this ability to protect a Wizard or Sorcerer from getting trucked is a much better use of your ability.Also, this means that your enemies can no longer escape it by targeting others. I would also avoid races that naturally have Darkvision. This still uses your reaction, and still has the limit of your Wisdom Modifier, since it is Warding Light. Their Channel Divinity is only okay, but still adds damage to the battlefield. A review of the Light Domain cleric for D&D 5e. Giving something disadvantage the moment that it attacks you is quite strong; you get two chances to make them completely whiff. It also has limited uses. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. Flaming Sphere lasts longer but Scorching Ray scales really well. This could extend her influence into both life and light domains. In our Cleric 5E Guide, We tackle each domain in alphabetical order below. Rollback Post to … Especially Guardian of Faith. The Strength boost is useful for clerics who are melee-range, since they can more easily use medium armor, or heavy if you invest a feat later on. Their abilities seem like great support skills, and they use Wisdom fantastically. This Volo’s Guide race gets a massive Wisdom boost, the ability to turn invisible to avoid attacks. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). For example, Sune is the goddess of both love and beauty. Notify me of follow-up comments by email. Giving them an extra chance to dodge means you’ll have more spell slots to cast Scorching Ray or Fireball instead of having to heal. The Best Laptop for Second Life | Top Picks + Buyers Guide, Aasimar 5E Race Guide | Tips and Builds for the Aasimar Race, Dwarf 5E Race Guide | Tips and Builds for the Dwarf Race, Tortle 5E Race Guide | Tips and Builds for the Tortle Race, Kenku 5E Race Guide | Tips and Builds for the Kenku Race, , the Light Domain is one of the stronger domain choices for damage-dealing clerics. Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes. But does this make them strong, or is it just a trick of the light? All in all, I highly suggest this archetype if you’re looking for a quite potent blaster… With Cure Wounds. Since you’re imposing a disadvantage, you do have to use it before you see the result of the attack roll; The opponent could completely ham their first attack, and this ability is somewhat wasted. Pair yourself with a blasting Wizard or Sorcerer and watch your enemies flounder Dexterity Saves all over. Cantrips are all the damage you need! [1], In addition, Light domain clerics gained access to the channel divinity power known as radiance of the dawn.[1]. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. All Clerics get benefits from Wisdom, obviously. The Light Domain is a natural caster, so you don’t need to worry about the Heavy quality on some weapons. And then when it’s banished, they get disadvantage against the radiant damage. The Light Cleric gets six spells that deal fire damage. And Corona of Light might be at the top of my list in terms of capstones, offering a lot of damage potential with the right amount of setup. In some encounters, magical darkness really messes with the party, so this ability will stop some enemies from being such a pain. You have so many fire options… You’ll want to ignore resistance when you can.Bonus CantripAt the first level, the Light Domain gives the cleric a little bit of flavor.When you choose this domain at 1st level, you gain the Light cantrip if you don’t already know it.On the bright side (pun entirely intended), you do gain an extra cantrip known for free. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. (Some of these domains are found in the Spell Compendium) The Warp Uranus : Neutral Good Uranus is god of Heaven and the Sky. All good traits for a cleric that doesn’t naturally have Heavy Armor. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Giving something disadvantage the moment that it attacks you is quite strong; you get two chances to make them completely whiff. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… An attacker that can’t be blinded is immune to this feature.You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). If our Light Cleric 5E Guide tells us anything, this domain is a good time. The cantrips have some good variety, though the lack of actual Fire cantrips feels bad. He always equipped himself with two tools: a scepter and a legal tome in each hand. . Consider using a race that can’t see in the dark when you take this Domain to make use of this cantrip that you’re forced to take.Obviously, this ability is less good than access to Heavy Armor, a proficiency that many domains gain access to. Certainly, it has more power than it appears, even if it is still quite minor.Warding FlareTime to protect yourself a bit!Also at 1st level, you can interpose divine light between yourself and an attacking enemy. The Ghostwise subrace gets some Wisdom, and some neat utility with Telepathy, allowing you to make quiet plans with allies. Burning Hands keeps the early game locked down. Alignment. Light Cleric Domain Spells1st Level – Burning Hands, Faerie Fire3rd Level – Flaming Sphere, Scorching Ray5th Level – Daylight, Fireball7th Level – Guardian of Faith, Wall of Fire9th Level – Flame Strike, ScryingThe domain spells are split into two main camps. They are expected to sit back and blast, though Warcaster is always an option for anyone invested in hand-to-hand combat. First of all, this takes an action and lasts a full minute. However… don’t use Flame Strike unless the enemy is weak to radiant; Fireball does much more damage with 5th level spell slots, and synergizes with fire abilities better.Flaming Sphere and Scorching Ray are grand single-target options. The scaling on this damage isn’t great, especially compared to other Channel options. Grave Cleric [XGtE]: For the cleric who wants to sling spells as a priority. The visibility increase is fantastic, putting the Light cantrip to shame… Though this will make you one bright target, so be careful if you’re squishy. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Fireball is one of the most impactful spells in the game, and Wall of Fire can completely stop an encounter. Consider taking the Elemental Adept feat for Fire damage. At the first level, the Light Domain gives the cleric a little bit of flavor. Dungeons & Dragons 5th edition. [1], Novice Light domain clerics could cast burning hands, faerie fire, flaming sphere, and scorching ray. Movement speed does raise an issue, but as long as you’re within 30 ft range of your allies, you’ll be fine.Races to AvoidThere isn’t really a bad race for this class, as long as you’re willing to invest heavily in Wisdom. Neutral Good Domains. And then when it’s banished, they get disadvantage against the radiant damage. The Light domain was a set of spells that were granted by deities whose portfolio included the aspect of light. Make sure you’re in range of your allies as much as possible, and use your pocket light with care..Potent SpellcastingAnd how does the Light Domain gain extra damage?Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.This solidifies the Light Cleric’s role as a ranged caster. Considering how passive, 3rd Level – Flaming Sphere, Scorching Ray, 7th Level – Guardian of Faith, Wall of Fire. Sacred Flame has better utility, ignoring cover, and Toll the Dead deals a little more damage. As a reminder, clerics have 3 damage cantrips; Sacred Flame, Toll the Dead, and Word of Radiance. The Wisdom cap is necessary, but it does mean that you can’t use this willy-nilly. These are all good spells, but situational. When it comes to D&D 5E this role is neatly filled by Light Domain Clerics. The former was the scepter of the eternal sun, which doubled as his melee-weapon. Mail us : nicholasj_95@yahoo.com Her holy symbol is a rampant unicorn or a unicorn's horn. A creature that has total cover from you is not affected. You can take more damage cantrips for ranged damage, and maybe some minor buffs like Guidance. The Light domain was a set of spells that were granted by deities whose portfolio included the aspect of light. As an additional option included in the Player’s Handbook, the Light Domain is one of the stronger domain choices for damage-dealing clerics. If our Light Cleric 5E Guide tells us anything, this domain is a good time. That’s okay, but nothing fantastic. Replacement Power: The following granted power replaces the sun’s blessing power of the Sun domain. Gods of the Arcana domain know the secrets and potential of magic intimately. race gets a massive Wisdom boost, the ability to turn invisible to avoid attacks. The Light cantrip is kinda the Light Cleric’s thing, and they get a lot of tools to negate darkness. The Ghostwise subrace gets some Wisdom, and some neat utility with Telepathy, allowing you to make quiet plans with allies. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Commentdocument.getElementById("comment").setAttribute( "id", "a18657dbad3f17bdba1a92d7dc969ddc" );document.getElementById("d260100525").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. So whether you want to be light-hearted Light Domain cleric of Amaunator, or a zealous crusader of Light or Die, is all up to you, the gods in 5e don't actually care. Also at 1st level, you can interpose divine light between yourself and an attacking enemy. Or, you can use it to deflect the attack of a strong spell in later levels, like Disintegrate, from ruining you.This ability does get quite a bit better with later abilities. The domain spells are split into two main camps. This one has a special connection to Wisdom, though. Their Channel Divinity is only okay, but still adds damage to the battlefield. Six. You can use this right before a fight and a lot of fights will be over before the ability runs out. Your email address will not be published. Amaunator's avatar, whose skin shed golden light, looked like a lanky, silver-white haired, and short man with a white tenday growth of beard clad in a long, flowing, black or purple gown with silver or gold trims, the uniform of a magistrate. The Firbolg is chosen not just because of the Wisdom boost, though that is a major factor. Learn about them with our Rime of the Forstmaiden Spells Guide. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. But because Clerics are relatively durable, it’s more of an emergency button. Boss Fights are pretty likely to land hits against the frontlines. Unfortunately, Sacred Flame doesn’t work with Elemental Adept (Fire), since it’s Radiance damage. There are a few domains that are blaster roles, and this one stands as one of the better options. Consider taking the Elemental Adept feat for Fire damage. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.Alright, so there’s actually a lot of good stuff here. Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance). One of our favorites is Magnify Gravity. However… don’t use Flame Strike unless the enemy is weak to radiant; Fireball does much more damage with 5th level spell slots, and synergizes with fire abilities better. Gods whose portfolios include the Tempest domain – including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor – govern storms, sea, and, sky. Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Air, Good, Healing, Light … It’s a good idea to take all three of them to have your options covered. The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. Check out our Comprehensive Cleric 5E Guide! A creature that has total cover from you is not affected. Your own personal strength doesn’t increase, which is a shame. Check out our Comprehensive Cleric 5E Guide!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window) Related. At the cost of one action per 10 rounds, you can reduce resistance to your blasting spells in a 60 ft aura. These are all good spells, but situational. When you choose this domain at 1st level, you gain the Light cantrip if you don’t already know it. Cleric: Twilight Domain. Pocket light!”Channel Divinity: Radiance of the DawnThe Channel Divinity option for the Light Domain is somewhat weak, but useful in its own way.Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. This particular Character Craftroom is a live-fire exercise of sorts, as I will actually be playing Brother Umbra in an upcoming mini-campaign showing how one of the main roster returned to the party after an unfortunate incident involving a Sun Sword and Vampirism. These spells’ primary purposes are to alert the Clerics of something nearby. Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. 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