I have talked to everyone in town multiple times and I am looking for the Captain. When I get back to Balamb I play a game with the girl sitting next to the QoC the rules are open, random, and all. Now you can finally get into the hotel so head back there. Location: Explore Balamb Garden's Training Center after the Battle of the Gardens. - Results (16 votes) Use the dog to find the Captain. The fight to follow is a little more complex…. Of the buildings, the building on the right at the en… Or was FF8 the first time through and all of the time line was altered due to Edea taking on Ultimecia’s power and becoming even stronger. Aus Neugier legte ich dieses Spiel ein und so begann die unendliche Reise durch das Final Fantasy Universum. Talk to the guards standing out front and then make your way down to the docks – the same place you were at when you boarded the boat for the mission in Dollet. This is the generic ending everyone saw in Final Fantasy 8, correct? The directory in the main hall allows you to quickly travel to the outer parts of Balamb Garden. 50:47. The left path will contain Weapons Monthly July Issue visibly laying on the ground. Head down to the left back to the main Quad area to watch another scene where Rinoa falls off the ledge and then head back to the main entrance area of Balamb. Weapon Upgrades: Bismarck (Irvine), Crescent Wish (Selphie), Rising Sun (Rinoa), Twin Lance (Squall) FF8 - Weapons Monthly August Issue This is the Story Walkthrough for the location White Seed Ship in the game Final Fantasy VIII (FF8, FFVII). StickySnake 49,564 views. It automatically reduces the affected character by reducing their HP to 1. You know, find out where the dude would even be. Final Fantasy VIII Galbadia vs Balamb Garden HD - Duration: 50:47. The specific area within this location where this point of interest is located, Details on where this point of interest specifically can be found, The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, The type of item this is, based on the iconshown in game, The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability, The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability, Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells), Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether, The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1, The number of this card that is used when refining it with Card Mod, The number of this item is created when refining this card with Card Mod, The item that is created when refining this card with Card Mod. 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